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Scar-L - WIP

This Scar is something I've put hundreds of hours into, the usual difficulty is the near complete lack of reference for internals, I do have many pictures but not many at useful angles. It may seem very strange that I model all of the internals, but for my own personal projects it has many uses, and once complete I can build limitless low poly meshes and perform bakes from it, though I've been working on a physical weapon system in UE4 for part of my main project, all of the internals will be functional in the final, at the time of writing this, I am currently modeling the bolt, but it's very complex with all of the internals, the process and math is something I'm still planning out.

I've put up 2 sketchfab previews, one is to show how the normals baked, there are very minor errors , the other is just a really cruddy texture to get some idea of how it'd look, the triangulation hasn't really been touched a great deal, especially on the round areas, but I will clean them on the final.

Full shot

Full shot

Barrel Extension without threading

Barrel Extension without threading

Charging Handle

Charging Handle

Bolt Carrier Firing Pin Retaining Pin Hole

Bolt Carrier Firing Pin Retaining Pin Hole

Gas Block Left

Gas Block Left

Gas Block Right

Gas Block Right

Bolt Carrier Front Left

Bolt Carrier Front Left

Bolt Carrier Rear Left

Bolt Carrier Rear Left

Lowpoly Bolt Carrier Normals preview

Bolt Carrier Textures preview - Sketchfab compressed textures :c